Indie Cluster Services

QA & Playtesting That Matters

Every great indie game deserves a fighting chance. Our dedicated QA sprints catch what slips through—so your players experience the game you actually built, not the bugs you never meant to ship.

Indie Cluster Services

QA & Playtesting
Changes Everything

First impressions are everything.

A player who hits a game-breaking bug in the first five minutes is rarely a player who comes back. QA is your first line of defense against negative reviews, refund requests, and word-of-mouth damage that’s nearly impossible to reverse on a tight indie budget.

Bugs cost more than you think.

A player who hits a game-breaking bug in the first five minutes is rarely a player who comes back. QA is your first line of defense against negative reviews, refund requests, and word-of-mouth damage that’s nearly impossible to reverse on a tight indie budget.

Playtesting shapes better games.

A player who hits a game-breaking bug in the first five minutes is rarely a player who comes back. QA is your first line of defense against negative reviews, refund requests, and word-of-mouth damage that’s nearly impossible to reverse on a tight indie budget.

What We Do

Professional QA
For Indie Scale

Enterprise-level testing methodology adapted for the realities of indie budgets, timelines, and solo dev teams.

Bug Detection & Reporting

Systematic testing across platforms and configs. Every bug logged with reproduction steps, severity ratings, and screenshots—delivered straight to your project manager.

Focused Playtesting Sessions

Weekly sprints with real players across skill levels. We map player behavior, capture friction moments, and identify where engagement drops or confusion spikes.

CERT & Platform Compliance

Pre-submission QA aligned with Steam, itch.io, and console certification requirements. Ship with confidence knowing you've met platform standards.

QA Reports & Insights

After every sprint, you receive a full QA report: bug counts, severity breakdowns, gameplay observations, and actionable priorities so your team knows exactly what to tackle first.

How It Works

Our Process

DAY 1

Sign Up & Submit

Create your Indie Cluster account and submit your game build along with a brief questionnaire about your goals, target platform, and specific testing areas.

DAY 2-3

Sprint Kick-Off

Our QA team reviews your build, defines test cases based on your game genre, and assigns testers with relevant experience. You'll receive a sprint plan before we begin.

DAY 4-7

Active Testing

Testers play through your build across multiple sessions, logging bugs directly to your project manager in real time. You can observe progress as it happens.

DAY 8

Report & Review

You receive a complete QA report with all bugs, severity levels, playtester observations, and recommended priorities. We're available for a follow-up call to walk you through it.

Why Choose Us

Professional QA.
Built for Indies.

Indie Cluster exists to level the playing field. Big studios have full QA departments and six-figure testing budgets. We built a service so indie developers get the same quality of feedback—without needing the same size wallet.

Built by
Indie Fans

We're gamers and developers first. We understand the constraints, the passion, and the stakes of indie development because we've lived it.

Weekly Sprint Cadence

No waiting months for results. Our rapid weekly sprint format gets you actionable feedback fast, so you stay in your development flow.

Pro QA,
Indie Pricing

Access the same structured QA process used by funded studios—at a price point designed for teams of one, two, or three.

Community Amplification

QA is just the start. Members get access to community playtesting pools, press connections, and expo booth opportunities through Indie Cluster's broader network.

Related Articles

From The Cluster

WHY I CHOOSE HTML5 TO MAKE GAMES NOW

Basically I think HTML5 is a way better option for small game projects. For those that know me, they know they I don’t like spending unnecessary money and now with HTLM5 that’s a possibility. I no longer have to spend money putting my games on the app stores. However when I was starting out in 2013, HTML5 wasn’t an option nor playing games on the web browser via your phone. Now that technology is better we don’t have any more restrictions, but It took me awhile to finally see the beauty of HTML5.

Can I Still Call Myself An Artist?

Soo... I dove head first into game development by attending The Art Institute of Atlanta (RIP). I knew I was an all around creative in high school, but didn’t realize how perfect that was for game development until I was getting ready to graduate with my Bachelors degree in Game Art & Design. During college I picked up skills in industry standard tools like Photoshop and Unreal. I even gained a deeper understanding of storytelling, art fundamentals, and sequential art, which proved helpful for all my creative passions. Concepts that today, I’d be lost without. Unfortunately, in spite of the robust art training put in place that made me more hirable, I felt our curriculum fell short on extensive design education. I really wanted to dive in on creating worlds that never existed and making them feel real.

The Buggy Totem Series

The Buggy Totem is a collection of incomplete games and game jam projects framed as a learning tool for aspiring developers. We grew up on demo discs, but today we have a USB flash drive of games before and after they were finished. Each bundle is a great way to support indie developers and learn directly from their dev logs and bugs.
Get Started

Ready to Ship
Bug-Free?

Tell us about your game and we’ll match you with the right QA sprint plan. First sprint consultations are always free—no commitment required.

50+

Games Tested

100%

Report Delivery

7 Days

Sprint Length

FAQ

Common Questions

We test all genres—platformers, RPGs, puzzle games, shooters, visual novels, and everything in between. Our tester pool spans different play styles and experience levels so we can match the right testers to your game’s needs.

You submit your build on Monday. Our team reviews it, sets up test cases, and begins structured testing from Tuesday through Friday. You receive bug reports in real time via your project manager, then a full QA report lands in your inbox on the following Monday.
You’ll need a basic Indie Cluster account to submit for QA testing, but you don’t need a paid membership tier to get started. Sign up for free and we’ll walk you through the options that make sense for your project.
You get a full QA report covering: total bugs found, severity breakdown (critical / major / minor / cosmetic), reproduction steps for each bug, relevant screenshots or video clips, and general playtester observations about feel, difficulty, and pacing.
Yes. We can cover PC (Windows & Mac), and depending on your membership tier, mobile builds. Console testing is handled on a case-by-case basis—reach out and we’ll confirm what’s possible for your platform.
Get in touch directly through the contact form and mention your timeline. We’ll do our best to accommodate rush sprints depending on our current capacity. We won’t promise what we can’t deliver, but we’ll be upfront about availability.
Already a memeber?